Enemy Projectiles.
Enemies Shooting to me ๐ง
I have started working on the next major feature I have planned for my game.
I would like the invaders from the void to also be able to attack our protagonist. Since I already have the code related to handling the projectiles that can hit our hero's ship, this should not be a difficult task. It can be divided into several stages of implementation:
- Launching,
- Move simulation.
- Detecting a hit.
// Couple of working hours latter.
Like I have predicted I had more refactoring then actual implementation in collision detection method. I have used GameObjects types to recognize if I'm dealing with Enemy Projectile or Player Projectile, so all animations, object life time management etc is the same like for all others game objects.
Would you like me to share code on GitHub etc?
SFML Cross Compilation:
Next big step is from bottom of my private backlog: Add cross compilation so I can build Windows Binary on Linux (Docker Debian workspace) that I'm using to work on this project.
Void Invaders
An engaging action game where you defend humanity against waves of invaders emerging from the infinite void of space.
More posts
- Dev Block1 hour ago
- New update: enemy animations and multi-layered background!10 days ago
- ImGui, explosion animations and future plans!11 days ago
- Progress in the development of Void Invaders ๐14 days ago
- Changes in my game! ๐ฎ๐20 days ago
- Init Post26 days ago
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